Like every other variant of rummy, Tong-Its also places massive importance on melds and sets of the game. Knowing about these details will help you use the cards in a better manner which will help with prompt and efficient discarding of the cards, resulting in lesser points and a win. The best part is, whether you are playing online or in real-time, these details and facts will always be able to help. When you are all set to play rummy online free, it is necessary to be aware of more than the essential details. It will ensure that you have a better chance at winning, and your practice will hone your skills further.
Knowing About the Melds in Tong-Its
Meld in Tong-Its is known as Bahay, and it is a set of matching cards that a player will require to collect in order to win the game. When you collect a meld, you will have the option to either lay it down or keep it in hand and continue playing. Despite having the opportunity, you should be advised that there is a need to expose at least one meld to call or challenge a draw unless you do have a secret or "Sagasa." If this is the scenario, then you can challenge but not make the call. If you as a player fail to lay down a meld or do not have a meld when the game ends, you will be considered a "Burned" player. In such a situation, you won't be able to challenge a draw; if one gets called, neither will you be eligible for winning the tally count in the case the central stack runs out.
The Different Kinds of Melds You Should be Aware of
Like other rummy variants, Tong-Its also have different types of melds. You need to know all about that; it will provide you with an edge over the other players and increase your chance of winning. The variants you need to know about are:
Three of a kind – This is the meld where you will be dealing with three equally ranked cards.
Four of a kind – This is the meld where four cards of the same rank or number, opened or held at the same time, and this is called "Secret" or "Special."
Four of a kind – This is the meld where four cards of the same rank, where one section is opened as three of a kind, and the fourth card of the same rank gets added by the same person during a display. The fourth card gets drawn from the deck, and this meld is called "Sagasa," which otherwise can become a secret.
Straight flush – This meld includes a minimum of three sequential cards of the same suit.
If the straight flush has four or more cards, it will be called an "Escalera."
The Ending of the Game and Things You Need to Know About it
If a player can use all the cards in proper combination during the game and by connecting to the opponents or the exposed card sets, or if the player is capable of getting rid of all the cards, they will be winning the game of Tong-Its. While playing, you can discard your cards by forming melds and laying them down as you progress. There should be a minimum of three cards for a meld to be formed.
Getting Familiar with the Scenario Known as Draw
A player who has at least one exposed meld and with low points can call for a draw before their turn is given, where no other player remaining connected to the exposed meld can continue. If that chance is missed, the player will have to wait for the next turn before calling a draw. Once a player calls for the draw, the opponents can either fold or challenge the draw. It is necessary to remember that the players who have exposed melds will be allowed this facility. A player won't be allowed to call for a draw if another opponent has melded their exposed hands within the round. Players who have no card sets exposed will be considered automatically folded. Once the draw has been called, all the players' points will be tallied, and the player with the lowest points will win the game. If there is a tie, then the challenger will win, and if it is a three-way tie, then the player to the right of the challenger will be winning.
If the Deck Pile Runs Out During the Game
If the central stack runs out of cards, the game will automatically end. In such a scenario, a player with no exposed melds will be losing by default. The player with lowest number of points will be winning. If there is a tie and it is for the fewest points, the player to pick up the last card from the central stack will be winning. As a player, if you do not expose your melds before someone calls for Tong-Its, then you will be considered burnt and will be losing by default at the end of the game.